Behaviors in Schoolrunner are very versatile. For example, they're used to both assign and negate detentions. They can also be used to add behavioral notes to students that carry no positive or negative values and to give “cash” to students that they use at a school store, among other uses.

Behavioral Notes

It’s often useful to create a note – a behavior that has no value one way or another. This allows teachers and/or parents to be aware of a particular behavior without that behavior accruing any positive or negative consequences. Notes can be included on the detention page dropdown menu, but won’t count toward a detention. Regular notes (left) show up on student behavior slips.


If you want to add a note but do not want it to show up on slips, create a new behavior labelled "Internal Note" (right). Check the "Internal" box, ensuring that only teachers are able to see it, and the "Show on homepage" box if you want the note to be posted for teachers to see when they first log in to Schoolrunner.

Assigning and Removing Detentions

Create a behavior called Detention Served and select from the checkboxes "Is full detention", "Show on detention page" and "Show multiplier". These indicate that this behavior will show up on the detention page dropdown menu and can be given multiple times at once.

Be sure to enter "-1" into the "Detention value" field as well – this is what subtracts from a student’s detention count. When a teacher takes detention attendance it is easy to mark students as serving multiple units of detention at once if, for example, a student stayed for extra time.

Note: This is how teachers show that a student has served their detention. Without creating a behavior like this you’ll have no way of subtracting detentions and your students will only accumulate detentions over time.

School Cash

If your school allows students to purchase things from a school store with their earned merits or school cash, create a behavior titled "School Store". Enter a value of "-1" in the "Cash value" field, and check the "Show multiplier" and "Is purchase" boxes. The multiplier allows multiple units to be spent at once and "Is purchase" means that this behavior won’t affect a student’s cash average even though his or her balance is being reduced. This behavior must be assigned to students when they make purchases at the store. Make sure that correct multiplier increments are entered.

Behaviors & Scheduled Tasks

With Schoolrunner it’s possible to set up scheduled tasks to automatically apply behaviors. The first step in doing this is creating behaviors your school wants applied with automatic tasks.

"Floor Balance at Zero" (left) is a behavior that you create in order to avoid students going into negative balances.


If your students also receive a daily or weekly deposit into their merit or cash “accounts”, create a behavior named "Deposit" (right). In the "Cash value" field, indicate how many merits or how much school cash your students should receive. Then, assign this behavior to be applied ba scheduled task on a daily or weekly basis, according to your behavior system.

...And More

These are but a few examples of the ways your school can utilize behaviors. If you have questions about how to do more with behaviors, contact your Schoolrunner administrator.